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rocket artillery hoi4

Create an account to follow your favorite communities and start taking part in conversations. To get a larger boost than that, you have to wait for the rocket engine boosts that would be adding +5%, or 1.9 each for a total of +5.7 soft attack on top of the 1.8 lead rockets have at top tier, for a total of 7.5 extra soft attack per battery. Top HOI4 infantry template would be the 7/2, 20 width one. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. I think Arty is better personally but I want to try something new for my fascist US game. This is the state of the meta. The earliest successful utilization of metal-cylinder rocket artillery is associated with Kingdom of Mysore, South India. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. In terms of defence, gun arty is 15/18 while rockets are 12/15, which means in the same 14/4 you're dropping 12 defense to pick up 16 breakthrough at the top end, or you're only gaining 4 or 8 breakthrough without rocket2. The Germans also had self-propelled rocket artillery in the form of the Panzerwerfer and Wurfrahmen 40 which equipped half-track armoured fighting vehicles. ago I find regular line artillery to be better 99% of the time. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. It's just not worth the research time and the factories, in my opinion. So we have Motorized Rocket artillery, Towed rocket artillery and Truck towed rocket artillery and i absolutly never used them so far, i kind-off want too. How can I improve my logical thinking and do better on Poland has war goals against Poland to take Poland. Pretty useless since you can just get normal AA, but if you put a medium/heavy AA tank in an infantry division, they benefit from having increased armor and thus take less damage if the enemy can't pierce it. Press question mark to learn the rest of the keyboard shortcuts. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. While these latter weapons were captured at Luzon and proved effective in subsequent testing, it is not clear that they were ever used against American troops, in contrast to the more common 20 and 40cm types, which clearly contributed to the 37,870 American casualties sustained at Luzon.[13]. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Fire arrows were also used in multiple launch systems and transported via carts. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. Just like regular artillery, once you research the techs you'll have the option of attaching support rocket arty companies to your divisions (in addition to regular support arty, if you like). I use rocket trucks with amtracs and not much else. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. Are you spain or portugal ? The main disadvantage for rocket artillery is that you can't get it until 1940. Which is better? A screenshot of the division should help to clear it up. It will greatly offend the sensibilities of any hoi4 player, lol. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. These tags are most commonly used to spawn equipment into the game. Unless they're harder to destroy, in which case, where would I continue to deploy the infantry variants? Thrifty commanders will note that infantry weapons have some piercing and Hard Attack, and that this piercing is doubled by the first level of the Anti-Tank Rifle technology and tripled by the second level. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. In the Pacific, however, the US Navy made heavy use of rocket artillery on their LSM(R) transports, adding to the already intense bombardment by the guns of heavy warships to soften up Japanese-held islands before the US Marines would land. Maybe a slightly better fit for Infantry designed to hold the line. Rocket Arty is essentially arty but better late game. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Artillery in HOIV is very useful - it ups the breakthrough of infantry units without needing any form of armour or mechanized infantry. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. meaning in a fair 1v1 scenario arty always outperformes rocket arty. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 251/20), Canon de 76 mm modle 1943 (Canon de 76 mm mle 1943), Solothurn S-18/1000 (Solothurn S-18/1000), Bofors 37mm pansarvrnskanon (Bofors 37mm), 75mm pansarvrnskanon m/43 (75mm pvkan m/43), Bofors 37mm panservernkanon (Bofors 37mm), 47 mm Schneider-Concordia 1936 (47mm Schneider 36), Armata plot. Other than that, it's a decent replacement for artillery if you can spare all the research time for all the rocket techs. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. This comes in handy when you're just learning the mechanics of the game and want to have fun. To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Jump to navigation Jump to search . Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Only after you researched the techs for it, so around 43. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. During the Kargil war of 1999, the Indian army pressed into service the Pinaka MBRL against Pakistani forces. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. Rocket missions, how do I fuel 2 different types? Modern rocket artillery such as the US M270 Multiple Launch Rocket System is highly mobile and are used in similar fashion to other self-propelled artillery. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. Extremely large guns like the. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. Released. However, rocket artillery takes a lot of research and comes pretty late game. Mechanized Equipment III (Mechanized III), Improved Guided Missile (Guided Missile II), Advanced Guided Missile (Guided Missile III), Motorized Rocket Artillery (Mot. This is usually not practical with rocket artillery. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Press question mark to learn the rest of the keyboard shortcuts. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. Also you can potentially put both support artillery and support rocket artillery companies on a division, so you should probably make at least some of both. If I recall, rockets are more expensive, both in terms of tungsten and in production cost (could be wrong). However, tungsten is just so rare compared to steel, it may not worth it. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. Rocket pods, magic missile, and a turret. For more information, please see our B (King Tiger), Selbstfahrlafette auf VK3001(H) Sturer Emil (Sturer Emil), GER_super_heavy_tank_artillery_equipment_1, SOV_super_heavy_tank_artillery_equipment_1, Super Heavy SP Tank Destroyer (SH. So I'm thinking over new tactics in my head right now. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) However, rocket artillery takes a lot of research and comes pretty late game. Not worth it. Several rocket cases were collected from Mysore and sent to Britain for analysis. v1.11 NSB This thread will no longer be updated. Create an account to follow your favorite communities and start taking part in conversations. You could make that just 200 Motorized Rocket Artillery with the below command 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Machines were also employed to ensure the packing of the powder was perfectly uniform. This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. Hyder Ali's son, Tipu Sultan, continued to develop and expand the use of rocket weapons, reportedly increasing the number of rocket troops from 1,200 to a corps of 5,000. 3 mo. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. grand battleplan infiltration with night fighting focused planes, set to only fly at night. So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. From Hearts of Iron 4 Wiki. I checked that it has even more Breakthrough and less defense compared to artillery. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). New comments cannot be posted and votes cannot be cast. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. If you spot a mistake then you are welcome to fix it. New comments cannot be posted and votes cannot be cast. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. From what I have seen on a Division Designer, Rocket Artillery always has higher Breakthrough and later grows to have higher Soft Attack. During later periods of the war, British and Canadian troops used the Land Mattress, a towed rocket launcher. Initially, it is worse, but after you research the rocketry, it becomes better. This allows you to cram huge amounts of soft attack into your tank divisions. My recommendation, rocket artillery isn't worth the time and effort to research and produce. So what else is different? The next step is 34+13.6=47.6 compared to 38+11.4=49.4. They could be fired up to two miles, the range being set by the degree of elevation of the launching frame, although at any range they were fairly inaccurate and had a tendency for premature explosion. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. They may be capable of very destructive strikes by delivering a large mass of explosives simultaneously, thus increasing the shock effect and giving the target less time to take cover. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). What are the pros, the cons, uses, and other strategies. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Buy Paradox Cheap Games! Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. [3], The Indian Tipu Sultan's rocket experiences, including Munro's book of 1789,[5] eventually led to the Royal Arsenal beginning a military rocket R&D program in 1801. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . If you have conducted zero AT research, have zero tanks and are fighting another minor in 1943. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Katyushas are useful for being very cheap, hard-hitting, and fast. Equipment is the military hardware needed by units to operate and largely determines their stats. Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. I find regular line artillery to be better 99% of the time. Many thanks to whatever advice people have. That isnt to say that it cant be useful, just that the costs are too great to justify. PDXCON The use of rockets as some form of artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. The Soviet Katyushas, nicknamed by German troops Stalin's Organ because of their visual resemblance to a church musical organ and alluding to the sound of the weapon's rockets, were mounted on trucks or light tanks, while the early German Nebelwerfer ordnance pieces were mounted on a small wheeled carriage which was light enough to be moved by several men and could easily be deployed nearly anywhere, while also being towed by most vehicles. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Though it is slightly better than normal arty. The United States Army built and deployed a small number of turret-mounted T34 Calliope and T40 Whizbang rocket artillery tanks (converted from M4 Sherman medium tanks) in France and Italy. Hoi4 Testing 58,343 views May 2, 2022 1.6K Dislike Share Save 71Cloak 11.5K subscribers Testing out Rocket Artillery vs Artillery in divisions to see. The 'add_equipment' or 'ae' command can be used with these codes . In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Henry Trengrouse utilized the rocket in his life-saving apparatus, in which the rocket was launched at a shipwreck with an attached line to help rescue the victims. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role. Just how well . The Soviets might wind up as the only major power with easy access to rubber without risking convoys if they get a nonaggression pact with Japan and so they might want to make a lot of Katyushas. Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. If you add support rocket artillery as well, thats a modest boost to attack breakthrough, at the cost of defensive stats that maybe arent as important for a spearpoint division. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. Same goes for motorized rocket artillery - is it even worth it? By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. In effect, this made the 447mm projectile a type of surface-to-surface barrel bomb. Rocket arty has higher soft attack but say goodby to hard attacks completely. Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. Going from arty 2 to rocket artillery has no retention. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Finally, rocket arty. This makes sense, I never play multiplayer so there could be use in some games albeit the cost of it. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. Forum list . 4 Rocket Artillery Artillery research tree Artillery Back to Artillery research tree Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. Rocket missions, how do I fuel 2 different types? By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. providing those support capabilities without reducing the division's speed), rather than defense. His rockets were more elongated, had a much larger payload, and were mounted on sticks; this allowed them to be launched from the sea at a greater range. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. This is a community maintained wiki. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Privacy Policy. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. First true rocket artillery was developed in India by the Kingdom of Mysore. Use this site to mess around with template ideas. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. -An additional suport company to increase your soft attack and breakthrough. Don't bother with it. If you use them with great effect, let me know. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. Jul 24, 2001 4.744 1.064 Visit . The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Cheaper, and it means the benefits from the two can still be employed without just being around for a bit. The advantage of specialized tanks is speed (i.e. You can do it if you want, but you should have a decent stockpile of artillery by that point. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. What is it good in? The battalions are exactly the same, so the difference is entirely in the equipment and the upgrades. You may first need to unlock equipment before using it. The development was chiefly the work of Col. (later Sir) William Congreve, son of the Comptroller of the Royal Arsenal, Woolwich, London, who set on a vigorous research and development programme at the Arsenal's laboratory; after development work was complete, the rockets were manufactured in quantity further north, near Waltham Abbey, Essex.

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rocket artillery hoi4