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x4: foundations how to level up pilots

Bob was the same age as Susy. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair. I wanted to start having a pilot do Auto Trade for me but I need them to be level 3 it seems. it will be the eleventh installment in the X series and will be an open world space exploration game where players need to trade, fight, and build a space empire. by mr.WHO Wed, 2. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, X4: Foundations - Public Beta Feedback, viewtopic.php?f=182&t=430685&p=4986121#p4986121, How I completed each Terraforming project. by Nulric Thu, 6. Or, just use the PHQ for this purpose. So I bought a trader ship and the assigned pilot has skill level 2. Crew consists of 3 types of NPC: Captain (Pilot for smaller ships): Enables a ship to be remotely given orders. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. I would love to have an auto-trader. A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. destroy all the elements (turrets, engine, shield, all) lower the hull to 5% and stop do or in a safe sector let the engineers work over time in record time you will have elite engineers. I lost my original, first battleship last night in Press J to jump to the feed. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe. Station managers can have subordinates autotrade, and managers level up orders of magnitude faster than pilots (the pilot inherits a higher level manager's level while they're a subordinate), If you want destroyer pilots (really need 3star or better to not be totally braindead) - it might make the most sense to set up your HQ for pilot training. If you're trying to autotrade don't get stuck on 3star pilots; build a station. Aug 20, 19:07, Post You can pretty reliably get level 3 pilots in a "reasonable" amount of time. But it's the quickest way to get autotrade, which might be what the OP is trying to accomplish. Mining and combat seem to level pilots the fastest. Boosting, which drains shields into engines to provide a rapid speed increase. Generaly speaking you have the following options in vanilla: there is another way but you will need to be well established. I've finally gotten the motivation and had great success in getting into it. Press question mark to learn the rest of the keyboard shortcuts. Marines: Used to claim abandoned ships and board other ships and stations or to repel enemy boarding attempts. It's slow, but, it's the most reliable way to get constant level up checks. the most common work around atm is to buy a cheap S scout till you get a 3-star pilot, then swap pilots and sell it right away. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. Yeah, so far it seems best to give the autotrader a very limited set of goods to trade and a limited region to trade them in. Once you get a station up, even if its a trading station only, assign pilots to trade for that station. Also it is not a good decision to move your skilled fighter pilots into becoming a trader and training fighter pilots to become a trader is too much work. Curious how to find or identify those. Can also gain piloting in combat. Notice that the pilot of the Peggy is now level 0, but AutoTrade is still turn on WITH RADIUS OF 0, and thus allows the new pilot to level up, as long as I send it to a sector with lots of stations. Oh your right! X4: Foundations - X4: Foundations is a huge space sandbox simulator that lives and breathes within your gaming system. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4%3A+Foundations+Manual My cobra's 25 marines are now all between 4 1/3 star and 5 star in boarding, and also 3* in engineering since i switch them to service crew onboard the captured destroyers to repair the engines etc. Automining & Auto Exploring (Click a sector tell ship to explore it) appear to be best way other than using seminars etc. The miner pilots are usually either three or four stars when I need to call them back for this (having started at one or two). Marines on the other hand only level when they do boarding and die a lot doing that so it isn't easy. 3 scans (hold R two seconds) for stations. Distribute wares is much worse. So u won't see many lvl 4+ pilots in a vanilla game unless u buy them or get stupidly lucky. If you select high loadout and then manually change all the configurations to back where you want them you supposedly . by chip56 Thu, 6. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} How is it different from auto-trade? the most common work around atm is to buy a cheap S scout till you get a 3-star pilot, then swap pilots and sell it right away. I've have a game from version 1.1 trading from almost the very start for over 20 hours and he still has only has a single level in it, is there a better way to level them? Create an account to follow your favorite communities and start taking part in conversations. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home. auto trading is not pretty useless once you know how to configure you autotraders right. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Have them come with a unique bonus for example, Unique pilot gives increase weapons fire rate by 20%, Unique engineer increase ships shields 20%, Unique marine increase up to 20 marines boarding by 15% Unique managers provide 10% increase profit from all sells, Unique ship builder require 10% less . Piloting skill of the pilot. They will just go about doing their thing for quite a while while you do other stuff. by Prosik Thu, 3. The miner pilots are usually either three or four stars when I need to call them back for this (having started at one or two). ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Oooh, interesting - do I need to own the stations to do that? NPC's can increase their star ratings over time or through the magic of seminars! I lost my original, first battleship last night in Press J to jump to the feed. So, I've returned to the X universe after several years.

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x4: foundations how to level up pilots