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gunslinger build outward

The dedicated guide contains tips for all roles in both PvE and PvP. The more notable distinction is that youll have to use Cool Head if you dont use Trickshot. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. This is not a personal defensive cooldown. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. The vast majority of damage that bosses deal in raids is considered AoE damage. This is your interrupt. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. Basically, you get a 50% movement speed boost after every roll. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. The Cannon Pistol's single available enchant pairs perfectly with our build, providing a small frost and mana boost. Only use the Dodge Stance option to mitigate damage from the adds. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Hunker Down also provides CC immunity. Outward Wiki. This Gunslinger build utilizes high critical rate with a balance of Specialty and Swiftness to provide high-damage, rotational gameplay. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. Illegal Mods is pretty weak for Sharpshooter in PvE. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. Gunslinger - 3v3 Deathmatch Build. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. This Energy regeneration is essential to you being able to do your rotation. The 3 abilities are almost always the same for each discipline. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. Dex: Dexterity is everything to the Gunslinger. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. The Build Essentials are what I consider to be the core components that make the build viable. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Make a habit of reading through all of your Ability Tree choices each time you log in. Aimed Shot has 1 proc associated with it that is relevant to your rotation. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. If you dont want to bother with extra relics, just always use the Relic of Serendipitous Assault. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Diversion works wonders against adds. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. This makes it more difficult to escape at the very last second. The only time that timing is irrelevant is when you already have a charge on cooldown. There are three different combat modes for three different weapons. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . You wont be using this too often anymore in group content. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality . This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. It also has a full list of all currently available Legendary Implants for all classes. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. These choices are almost always the same for all disciplines. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. There are 3 different tiers to consider. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. A strong Gunslinger build is all about VATS. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. While it may not be immediately obvious, the entire spec is set up around doing this. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Its cooldown wont begin recharging until the cooldown on the first activation completes. Peacemaker Gunslinger Guide for Lost Ark. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. The Build Essentials are what I consider to be the core components that make the build viable. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. Next up you have to enter cover. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Obsidian pistol applies burning. For Sharpshooter, the unique effect is that it has 2 charges. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Tell them to call out if and when they want it and be ready to activate it. Stacks up to 2 times. Without them, the build no longer accomplishes its primary function. Hideout isnt always useful as a movement ability, but its incredible when you can use it. We will cover the Peacemaker Engraving in a later guide update. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Welcome to my 7.0 guide for Sharpshooter Gunslinger! Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. This is the rotation you use at the very beginning of the fight and for burst DPS checks. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Some of the important items you need are . Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. This needs to happen or you will deal less DPS than if you just casted one Charged Burst. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. In addition, many extremely situational abilities were pruned entirely.

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gunslinger build outward